Dez 182020

Is your drive full? Since it isn't even bringing up the score screen, it must be some problem with actually loading the motion graphics template. So far, it seems like PC can unzip it just fine , which is very odd. However, while this ensures that we are selling the right hardware, it does not give our customers a great idea of how much faster a new workstation might be compared to their existing system. Do you have any plugins installed? Eagerly waiting to see how Ryzen 3000 takes to Photoshop and Light-room. Also, in your previous reply, there were some errors in your terminal commands you asked for. I have a commercial license and setting the re-run CLI parameter doesn't help. I was just checking that myself! Sweet, thanks Matt! On the result browser, are you making sure that you are looking at the results for just Premiere Pro? But when i perform the GPU test as a single test it will run. We should have a new version up in a couple of weeks that will support 2020. Not exactly sure why it won’t install or how to do it manually. We're experimenting with different methods to try to get it to be more reliable, but for now, we haven't found a completely solid way to do the extended version of the benchmark. I might be able to figure out what is going on from that. In a future version, we may add a configuration .ini file where you can specific which you want to use for the times when you want to test this kind of thing, but on this initial version we are more concerned about it working at all and being accurate than anything else. :D jk. It looks like that test isn't able to play correctly when part of the overall run. There is no score screen in the latest version. The Premiere Pro benchmark looks at both live playback and export performance with a wide range of codecs at 4K and 8K resolutions as well as at 29.97 and 59.94 FPS. Puget Systems offers a range of poweful and reliable systems that are tailor-made for your unique workflow. That is (unfortunately) pretty normal. Even if you wanted the benchmark to be software decoding only, there's something else wrong; they play choppy even though CPU usage is barely above 15%, which leads me to believe that the Long GOP is simply too long and not representative of footage produced by actual cameras. Hey Matt, got it working now!I don't think the download/zip was my issue as the new download ran into the same "some media not copied" error.I moved the project folder to my system drive, it was previously on my media drive which is a network drive, and that seemed to get it working correctly.Not sure if that was in any of the instructions or not but might be helpful for problem solving going forward?Thanks! "Could not find system info, Could not find GPU info, Could not find OS info" and second window right after first "Could not parse system information". Keep up the great work, it’s great to see you guys sharing so much info with the masses! I had 30GB left, I will clean it up and try again thanks. // Delete it, mark as offline, whatever. Adobe’s system requirements page lists a huge number of them, although there are a whack missing that we’d expect to be there. I always get "Failed to install, status = -403! To wrap up our results, the AVC encoder from ProRes source (22 seconds 2,788Mbps) shows no real improvement between the last and current version, but yet again, the HEVC result shows some notable improvement. We are not sure exactly what is going on, but when you stress Premiere like our benchmark does, it sometimes just... stops working right. We mentioned earlier that one or two codec performance results will only paint a partial picture of overall performance scaling, and the final graph here highlights why. A bunch of "Run Script Error: Unterminated String Constant"Then it says: Result screenshot saved to undefined, I'm running the benchmark, with the files off the system drive, Dell Preceision 5820 Tower X-SeriesIntel Core i9-9960X CPU @ 3.10GHZ64.0GB RAMWindows 10 enterprise v1903System Drive: PC400 NVMe SK hynix 512GB SSDCache/Data Drive: NVMe PM981 NVMe Samsung SCSI Drive 2TBStoreNext SAN connected via Fiber, Running PPro 2020 v.14 Build 572PLUGINS:Red Giant Magic Bullet 13 SuiteRed Giant UniverseTrapcode v15 SuiteRSMB Pro v6. Hi Matt, could you take a look why we get this error when running the benchmark? Have you tried Version 0.86 BETA that went up yesterday evening? If you can, that must be some new bug I've never encountered before. For accelerated rendering, select the Adobe rendering option for the Mercury … If you wish to run the "Extended" preset, you will need to download the supplementary "Extended Test Media" from the link below: Note that this benchmark is still in BETA. Update. Doesn't seem very useful, or at least there's no helpful error reporting. Changed tested media to 59.94FPS instead of 29.97FPS. Eventually, it worked on the Windows side. I have also reinstalled the ZXP plugin. No idea what happened. What was the actual error? similar to other post I get message that results are saved to undefined. If you run into any issues, we recommend resetting your preferences either by following Adobe's guide or by using our Adobe CC Preference Backup/Restore/Clear utility (Windows only). for slightly more modest configs... We have gone back and forth on that, and ended up deciding against it for a couple of reasons:1) 1080p is just too easy for the kinds of systems we are typically testing ourselves. Improved CPU and GPU effects test. Has there been any follow up Or a better understanding as to what the error was in the instance below? For some reason, I just can't figure out a good, reliable way to get ExManCmd (the utility to install plugins manually) working right on MacOS. I am very curious to see that most of the MacBook pros all score very highly on "Live Playback Performance" and yet other systems which are much more costly and higher specified typically all perform worse on live playback. Benchmark Results: Adobe Premiere Pro CS5 Page 1: GeForce GTX 580 Goes To Eleven Page 2: GF110: Nvidia Gives Fermi A Facelift Page 3: GeForce GTX 580: Similar Dimensions, Improved … The latest versions of Adobe’s Premiere Pro and Media Encoder bring significant encode performance improvements to our graphics cards. I ran PugetBench for Premiere Pro 0.8 twice and it did not create the results PNG like the dialog says it did. Please review the "How to run the benchmark" section: . Would it be possible to add a 1080p files test to the benchmark? Adobe has been focusing fairly heavily on GPU performance in the latest versions of Premiere Pro, adding more GPU accelerated effects as well as GPU … Yes. Unfortunately, I have the same problem. Hi Matt, I left a longer message on another thread, but wanted to ask you what encoding parameters you used when creating the h.264/h.265 files in the benchmark -- there's something wrong with them and they don't play smoothly on the Premiere timeline, even on a system with Intel quicksync extensions working. AE comeswup with a server connection issue, I'll give it a fresh install and have another go. Graphics card with at … Hoping for a reply, I have this exact issue! Added status bar/text, and improved the configuration options. If I re-encode them with identical size/framerate/depth/bitrate using Adobe Media Encoder, the resulting output is played via hardware decoding and plays fine. The blog won't let me upload an image, even though I'm signed in to disqus and puget. First run made it through the 4K effects tests but gave an error, something like, "playback is taking longer than expected" prior to generating final overall scores. I accidentally downloaded 2 zips and deleted the first one. 1) system_profiler SPHardwareDataType2) system_profiler SPDisplayDataType3) swvers. Do you have AE installed as well? While these updates bring a healthy number of individual improvements across the lot, it was the mention of faster GPU encoding in Premiere Pro and Media Encoder 14.2 that caught our eye first. Hi, when I try to run the benchmark it says "Error: Media Missing" and lists out the video files. Any thoughts? Now the benchmark successfully performs individual tests, but crashes from the complete one at the end with an error. On a mac. I'll update the warning box. GPU-accelerated effect performance enhancements This tutorial shows how to identify accelerated effects, and to activate GPU support. If you’re a Premiere Pro or Media Encoder user, it’s almost certainly a good idea to update and enjoy some performance gains. Mac OS = 10.15.2. Can I Download Download PugetBench for Premiere Pro 2019 or PugetBench_PR.zxp for 2019? Because premiere can't play these media files using hardware decoding, I'm not sure they're fair to use in the benchmark. Obviously, I'm just fooling around with this. Interesting results to say the least. Can you elaborate a bit more on what the file path is that it is trying to use? For now, the best thing is to compare your results to one of our recent articles: . . If it does, that means it is a problem with your system or Premiere Pro install, not the benchmark, Project cant be loaded even though I have CC 2019 v13.01 :(. One thing that isn't logged currently that would be helpful is knowing the full path to the benchmark location. I don't have easy access to a Mac with dual CPUs at the moment, but any chance you could download this version of the plugin and see what it reports? ), Windows power profile (High Performance is recommended for the best results), Adobe application settings are not correct (GPU acceleration not enabled, etc. how can we run individual test case in this benchmark ? Pr 2020 broke scripting for motion graphics templates, so the full results are currently being saved to a CSV log file in the benchmark folder. That should have the fix for that issue. Thank you! "when i try to install the Benchmark. Premiere Pro 2020 broke the API for motion graphics templates, so we had to switch over to a .CSV log file. And can you attach/link a copy of the statuslog.txt file? I've tried running the benchmark several times (and selecting several different options) and nothing seems to work. Edit: I just re-installed the plugin from the download on the 2019 Mac Pro I have and it looks like it is copying the media OK. ok I now saw the 3rd point in the description of the latest version. comparable to other same spec MCPs? I had a ton of trouble getting the plugin installer working on Mac, but thought I had it worked out. Do not attempt to use the system while the benchmark is running. your company and homepage is by far the best and most competent source of information in the whole sector. apart from the error at the beginning and that the system performed very strangely in the monitoring, the overall score is 808, LPS 90 and SES 71.6, which looks like normal results for this setup. I see that directory listed in the unzipped contents of the download. I never had any issues in my testing, however, so I'm not sure what might be causing it. I use MacOS for Final Cut Pro projects but Premiere is my daily driver and I'm curious which OS will give me better performance out of premiere with my existing hardware. Keep getting this error: https://uploads.disquscdn.c... Hello, I have run benchmarks multiple times, both standard, extended and a few individual and get no results. HEVC thankfully changes things up a fair bit, with plenty of AMD and NVIDA GPUs alike enjoying immediate gains from the version bump. If the media is 29.97FPS and the system plays it back at 29.97FPS, that results in a score of "100". Can you give some more information? I was looking forward to benchmarking our existing Puget systems. You can either install the beta, or go back to a slightly older version of Premiere Pro to run the benchmark. Looking forward to your thoughts on this. Download the latest version of the benchmark (0.86 Beta). The start button changes colour when pressed but nothing happens. Any idea what I'm doing wrong? Performance may be lower than expected", its a i9-9900K with a 2070 Super with the newest driver 442.19 and CUDA installed. Games, which also often aren't well optimized to use multiple threads, sometimes perform better on a 9700K(or even just a 9900K with HT manually disabled) compared to a 9900K. 3 ProRes 422 clips in series with a Cross Dissolve between each. So even if you do just work with 1080p footage, the 4K results are still pretty valid (even if they don't tell you exactly what FPS you could expect)3) We already have way too many tests. Honestly though, for all of these apps we are making them run in a way they are not designed for, so it is understandable that there are going to be some issues to work through. Logs seem to point to an error with copying some of the media https://uploads.disquscdn.c... We're uploading a new set of benchmark files right now since it looks like there was some corruption in the original zip file. Adobe CC Preference Backup/Restore/Clear utility, Neil Purcell (Lighting Cameraman / Camera Operator), Adobe Premiere Pro - AMD Radeon RX 6800 (XT) Performance, Apple M1 MacBook vs PC Desktop Workstation for Adobe Creative Cloud, Adobe Premiere Pro: AMD Ryzen 5000 Series CPU Performance, Adobe Premiere Pro - NVIDIA GeForce RTX 3070, 3080 & 3090 Performance, Best Workstation PC for Metashape (Winter 2020), Agisoft Metashape 1.6.5 SMT Performance Analysis on AMD Ryzen 5000 Series, Agisoft Metashape 1.6.5 - NVIDIA GeForce RTX 30 Series Multi-GPU Performance, Episode 58 - Workflow Wednesday: LIVE Q&A with Niel Guilarte of All Things Post Podcast. Adobe software isn't well optimized to use multiple threads and loves single threaded performance. The only work-around at the moment is to rename your drive back to "Macintosh HD", or you can continue to run the benchmark without it being able to pull specs. Fixed issue where the benchmark would not run due to a change in the API when using confirm boxes. Usually, it is one of three things that cause lower than expected performance in benchmarks: 1) You are using a different version of drivers, Windows updates, motherboard BIOS, or other software/firmware than we did2) You have applications running in the background that is eating into performance (we do our testing on very "clean" OS installs)3) You may be hitting thermal or power limits. This means that the Extended test scores will be slightly different than previous versions, but it shouldn't be by a huge amount, There is now a "Benchmark Results" screen that comes up at the end of the benchmark that displays a bunch of useful information including: benchmark version, cores, results for each individual test, and system information like CPU, RAM, OS, GPU, and Premiere Pro version, The benchmark also makes a PNG of the "Benchmark Results" screen for easy sharing, Removed .csv log file support in the free edition (log files will be a feature in the commercial use version), Removed "start" .exe applications (automation will be a feature in the commercial use version), More code to ensure consistency between benchmark runs, Replaced H.264 media with footage straight from a Panasonic GH5 (Thanks. I believe the priority goes CUDA, OpenCL (since OpenCL is faster overall than Metal on Mac), Metal, then it errors if it can only do Software Only since some of the tests require CUDA/OpenCL/Metal. I have an i5 6500 and rx570 graphics card. Oddly, absolutely no AMD Radeon gaming GPUs have made this list here; all of that support is tied to AMD’s workstation series, including modern Radeon Pros and aging FirePros. Have run Geek Bench and Cinebench and they seem better- i.e. Hoping for an update on our OS before these files outpace is again... Ah, that definitely makes sense. It’s immediately clear that the 14.2 update benefited the vast majority of cards in this collection, although there were a couple of exceptions. I have re-installed both Premiere versions running the cleaner after the uninstall. Honestly, it isn't all that uncommon for issues like that to pop up. You can also open that project manually to make sure that sequence is present, reinstall the benchmark plugin, and try everything listed in the troubleshooting section. I mean 9700k is faster than 9900k in your review, is there anything else to add? There actually isn't anything in the benchmark project except the instructions (which are on this page as well). With this 14.2 release, we revisited all 21 GPUs we just finished testing for our latest Radeon Pro … The log file always shows, that only the software renderer is being used: 15:22:5 - Premiere Pro Version: 13.1.5x4715:22:5 - Premiere Pro Bencmark: V0.3 BETA15:22:6 - Log Name Puget Systems Pr Benchmark V0.3 BETA (Pr CC 13.1.5x47),15:22:6 - Changing playback resolution just so that the allow prompt comes up early in the benchmark process15:22:6 - Running from Benchmark_Project.prproj15:22:17 - Renderer set to SOFTWARE Only (No GPU Accel). It has two tests of GPU Acceleration. Any clue what might be causing this? GPU-Z shows the workload on the Radeon Pro W7100 GPU. Oh, interesting, I didn't even think about network drives. If you just manually import that footage and make a sequence, does the issue still occur? Until then, suggestions and other thoughts are welcomed as always. What version of Premiere Pro? To address both of these issues, we are making our Premiere Pro benchmark available for download so that anyone can can perform the same testing we do in our hardware articles. The latest versions of Adobe’s Premiere Pro and Media Encoder bring significant encode performance improvements to our graphics cards. The hardest thing is going to be getting the GPU to be passed through like you mentioned. Are you sure you have enough free disk space? … Is any version for test Premiere pro CC 2017? Are you able to manually set the Mercury Playback Engine to CUDA? I'm on a 2019 Mac Pro, running Catalina 10.15.4, latest and up to date Premiere Pro 2020. Nvm found the problem - Win10 1909 Cumulative Updates: April 14th, 2020 seemed to be the culprit. Any theories why? Hello, if I want to start the benchmark I get always the error that CUDA/OpenCL/Metal is not available on my system, even though I can set it on OpenCL acceleration in preferences. I saw in another one of your articles you had the 9900k benchmarked around 80. On the AMD side, it’s only a few models that managed to see an improvement, with most of them showing a slight degradation in performance instead. Thanks! Yea, that is probably what is going on. Right now, the benchmark automatically sets the Mercury Playback engine, so manually changing it won't affect anything. That way, it wont affect your current projects, but you can still run the benchmark. Try re-running the benchmark". Is there a workaround for this, or are we waiting for a fix? system_profiler SPDisplayDataType (Display was missing the 's' to make it plural), swvers (you missed the underscore between the 'w' and the 'v'), Model Name: Mac Pro Model Identifier: MacPro5,1 Processor Name: 6-Core Intel Xeon Processor Speed: 3.06 GHz Number of Processors: 1 Total Number of Cores: 6 L2 Cache (per Core): 256 KB L3 Cache: 12 MB Memory: 24 GB Boot ROM Version: SMC Version (system): 1.39f5 SMC Version (processor tray): 1.39f5, NVIDIA GeForce GTX 1070 Ti: Chipset Model: NVIDIA GeForce GTX 1070 Ti Type: GPU Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Dynamic, Max): 8191 MB Vendor: NVIDIA (0x10de) Device ID: 0x1b82 Revision ID: 0x00a1 ROM Revision: VBIOS 86.04.8d.00.70 Metal: Supported, feature set macOS GPUFamily1 v3, LED Cinema Display: Display Type: LCD Resolution: 1920 x 1200 (WUXGA - Widescreen Ultra eXtended Graphics Array) UI Looks like: 1920 x 1200 Framebuffer Depth: 24-Bit Color (ARGB8888) Display Serial Number: ********* (keeping this secret) Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Automatically Adjust Brightness: No Connection Type: DisplayPort, ProductName: Mac OS XProductVersion: 10.13.6BuildVersion: 17G10021, Looking forward to your solution as I have already spent a couple of hours just installing the zxp file with issues which are now solved, but I can not get any benchmark to run without the benchmark giving me an error that. It is in Project Settings -> Renderer . As deployed by our corporate IT department, we are on an outdated version of Windows 10. Could you run a couple of commands from terminal and screenshot the outputs? On the NVIDIA side of the fence, Adobe shows official support for nearly every GeForce as far back as the Pascal generation (eg: GTX 980), with Quadro and TITAN going back one generation further, with Kepler-based products (eg: Quadro K6000). Removed the temporary .csv logging from the free version now that the full results can be viewed on our benchmark listing page. comparing to the latest 0.2BETA? Or it could just be that most of the tests (besides the Heavy GPU Effects test) really aren't using the GPU for much - just lumetri color. Just thought I'd follow up, seems to be fixed in 0.86, thanks! It tests system setup, CPU and cores, hard disk setup, video card and memory. I already have a plan in place to split up the zip across two files since most people aren't going to actually run the full benchmark. Newest Version 0.86 said error: not all files are duplicated from standard/ProRes422_4K_59.94FPSI've make sure files are not corrupted from extract the zip, The benchmark makes a bunch of copies of the test media to keep the download size reasonable. Decrease Preview Resolution if Necessary. I have run it several times, but why were the scores all 00.00? Yea, Premiere Pro can definitely be less stable than everyone would like... We actually have our benchmark runs set to re-launch the benchmark up to three times if Premiere Pro happens to crash simply because it happens often enough to be a problem. We are not sure exactly what is going on, but when you stress Premiere like our benchmark does, it sometimes just... stops working right. Might be inadequate cooling for the CPU/GPU/motherboard, or your motherboard/PSU isn't able to maintain the power states necessary to keep the CPU at the highest Turbo Boost speeds that should be possible. Try re-running the benchmark". No error, just nothing. It also lists the graphics cards that support GPU acceleration in Adobe Premiere Pro. So it looks like it crashed while or just after creating the final score? Hopefully there will be some nugget of info in the log file that will point me in the right direction. Continuing the benchmark, but will not be able to accurately log system specs. In this ProRes to HEVC test, both the Quadro P2200 and GeForce GTX 1660 Ti saw tremendous gains between versions, and we feel compelled to assure you once again that retesting was conducted, and all of those numbers held firm. Usually, those kinds of problems are due to either some corrupt preferences or installs of the Adobe app. I added a warning below the benchmark download links, but it is a problem with the "qe.project.getActiveSequence()" hook which causes Premiere Pro to crash. Even better, this benchmark is compatible with both Windows and Mac-based systems which allows for cross-platform performance comparisons. It is just the setup instructions which are listed on this page on the "How to run the benchmark" section. Technically you should be able to use one of the "version downgrader" utilities that are out there on each project, but I suggest just installing Premiere Pro 2020 side-by-side with 2019 and running the benchmark straight from Pr 2020. Puget Systems is based in the Seattle suburb of Auburn, WA, and specializes in high-performance… Either way, it’s nice to see. This is on Windows 10 64 pp2020. by Rob Williams on May 25, 2020 in Graphics & Displays, Processors, Software. Ultimately, that doesn’t really matter, because it’s clear that you’ll probably see your best performance with the GPU handling the bulk of the decode and encode. The command runs and it says successful but the extension is not available once Premiere opens.Mac 10.15.1, Premiere Pro 2020. https://uploads.disquscdn.c... Win10 Pro 10.0.18363Premiere 2020 14.0.1 B7132GB RamGeForce Nvidia GTX Titan Xm.2 hdds. Just to let you guys know that your project folder can't be renamed! That is what the benchmark uses to pull system information, but I wonder if it is missing one of the expected outputs on your specific model of MacBook. AMD says SmartShift technology provides up to 10% greater gaming performance … Hey guys, LOVE your benchmark test. The "Extended" preset will be a little different since we dropped the 29.97 FPS CPU and GPU effects tests. It is crashing every time test 1 runs. thanks again for the quick answer! just gave this a try, and I can’t install Mac_Install_Benchmark.command on 16” MacBook Pro. I have Microsoft Surface Book 2 laptop: CPU - 8650U GPU1 - Intel620 GPU2- Nvidia 1060GTX 6 Mb RAM - 16Mb Windows 10 1903 Build 18362.207 Premiere pro - 13.1.2 Nvidia driver - 430.86 (last) When i'm using Premiere pro … copies beyond this are not created and the location it shows is a Windows file path, which of course wouldn't be possible on a Mac system. But long terms we do want to support multiple versions whenever possible even just so we can do performance comparisons whenever Adobe launches an update. As Matt explained above, there is an issue with 14.1, though. Here’s the results: sudo: ./ExManCmd_mac/Contents/MacOS/ExManCmd: command not foundWaynes-16-MacBookPro:~ waynefox$. I get the "copying media" notification and then nothing else happens. Complete plugin UI revamp. Much obliged on your input. Thanks Matt. Like "D:\downloads\Benchmark" . Some of these files are pretty big, so making a dozen copies can take up 50GB+ in some cases. Can you provide the statuslog files? We're mostly using the Premiere Pro SDK, and I'm not confident the file management in it can handle things like that. thanks! It worked all through and said it successfully finished but all scores are set to 0. :(. Just to confirm, are the copies of the media being made at all, or are you saying you are manually making them? Mac running Premiere Pro 2020 completed successfully on the 2nd attempt, after a restart of system and Premiere. Thank you so much for replying. We’re not entirely sure why those GPUs in particular saw such massive boosts, especially since they both use different encoder chips. That is (unfortunately) pretty normal. all have different scores so they can't be compared against each other. The previous version of the benchmark ran just fine. From the uploaded results, you can view the sub-scores and individual test results. Workstation cards don't usually give you any higher performance… Happening on all machines so far - fresh Win10 installs, some with/without plugins, some completely vanilla from factory and only have PR installed.Testing on Local Disks only. Would it be safe to assume that the R9 280X is overtaxed with PugetBench, considering the minimum requirements state at least a 4GB or greater GPU? I'm hopeful we can get it 100% stable (or close to that) soon though! The overall numbers are modest considering the length of the clip isn’t too impressive, but at the same time, it’s nice to see most cards have done much better than real-time at both resolutions. This means Premiere will use the GPU for tasks like rendering, transcoding, and exporting; thus speeding up your system. I recently ran two tests with the 3.06 GHz x5675 Xeon cpus but it keeps showing one processor. This time I got successfully run however the score screen didn't show up and no scoring picture is produced.Is there any solution? The parts of the line that are Red, the video card's GPU could be handling. I'm just wondering if those error messages up top are skewing my results in favor of Mac. Scores for Live Playback cannot go above 100 (since you cannot play at faster than the media's FPS), although scores for Exporting can go well above 100 depending on the performance of the system. The different benchmarks (Pr, Ae, Ps, etc.) As a part of this, we publish an ongoing series of hardware articles for Premiere Pro - as well as numerous other software packages - in order to discover what hardware configurations are optimal for these specific applications. Extreme effects: Lumetri Color, Ultra Key, Sharpen, Gaussian Blur, Basic 3D, Directional Blur, VR Digital Glitch, and VR De-Noise. For this article, we’re going to focus entirely on GPU encoding performance, pitting a collection of 21 GPUs from AMD and NVIDIA against each other in the new 14.2 release, as well as 14.0.4 (which was used in our recent review of AMD’s Radeon Pro W5500). Once he hit full launch we plan on supporting multiple versions, but in the current beta iteration it just isn't worth the time to get it working (and making sure it is working) on multiple versions. I was attempting to do a comparison with a team red card that I have and use (AMD Sapphire Toxic R9 280X) but the test froze about 3/4 of the way through and froze the whole system. Downloaded a second time, installed a fresh copy of OS X High Sierra and fully updated it on to a spare drive, installed Adobe Premiere 2019 and now the ZXP installer is telling me that there is "no application compatible with PugetPRBenchmark.zxp was found on your computer". Alright, I'm going to give up on getting a self-installer working on Mac for now. The scoring system used in our benchmark is based on the performance relative to the FPS of the test media. 6 seconds off of a 28 seconds encode might not seem like much, but that translates to an encode that finishes more than 20% quicker – and all just from a software upgrade. I had already downloaded and used, and everything work using it as well.Results attached Interestingly Premiere Pro on the new 16’ MBP has no support for the radeon 5500 card, followed this in activity monitor and only the intel UHD GPUwas used. I'll send over an email with the file. As for your results vs Geekbench, that honestly doesn't mean anything. Or is their another workaround? Have you been able to find a resolution?

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